GuildWars - insights
I've gotten numerous insights by now.
let me share my knowledge a bit:
- money comes faster and faster, starting from Lions Arch. by the time you are getting to the later missions, it starts to flow quite hard.
- add good players to your friendslist. this list is ever so handy. in later missions, teamwork is of essence. A single idiot can get you all killed. and you can use this list after doing all missions to do secondary objectives that you still want to do, as well as having a pool of people you can ask /help yourself with acquiring items and runes.
- runes are upgrades. a minor rune gives a small bonus (+1) with no penalty. major(+2) and superior(+3) runes give bigger bonuses but with a health penalty (-50 & -75). A vigor rune can give you a health bonus (30-40-50). but don't go mad with all superior runes, because it isn't worth the healthloss.
basic value: minor: +- 350 gp, major +- 2100, superior 5-6k
- inventory is always to short. you can max out your inventory by using runes of holding a bit on your bags. but one vital thing is opening a Xunai account, a sort of storage.
- doing missions brigns you quickest way further to new places.
- dye can be used to paint armor/weapons. you can mix your dye by using one dye on another. Black dye is worht a lot of money (2000-3000 now), followed by silver and red ( a few hundered both).
- do not agro everything. stealth is often key in player vs environment.
- your monk is not there to save your butt. he helps you to perform it. don't get yourself in a lot of heat just to stress your monk.
- always check the item you are trading for before closing a deal. scammers are around
- stay togheter as a team always
- attack same target always as a team. in pvp, the attackorder should ideally be:
monk-->mesmer-->elementist-->necro-->war
rior-->ranger
- find a guild that lives in your timezone. that way you can get the most out of it. be carefull in picking your guild. if you pick the wrong guild, no worries. you can always leave your guild any time.
- 2 terms are used often: searing and ascension.
searing: the event that seperates the starting (training) world and the real world. once you leave the starting world, you can't go back there.
ascension: in the desert, you can 'ascend' to hero by doing 3 missions. after these 3 missions, you must win a mirror match against yourself and then you have ascended. by doing so, you can continu the story. (and have proven to be a player that doesn't entirely suck, because the missions are not easy)
- from the Temple of the Ages, you can get to 2 new areas: the underworld and another high level area. these areas are advised to only enter when lvl 20, because they are hard. REALLY hard. the underworld is insane. the other one is less hard, but still really hard. you can enter them by praying to statue of god (grenth for underworld, and forgot the other one...) and paying 1000 when your worldpart (either Korea, VS or europe) has won the Hall of Heroes. you will see messages apperaing frequently in your screen '.... has the favor of the gods' which will indicate this.
- The hall of heroes is a pvp battlezone where you can come by winning 8 times (assumed) in Tomb of the Ancient Kings.
- Celsstial Sigil is an item that unlocks a Guild Hall for your guild. for that reason, everyone seems to hunt it. prices are insane now, but are expected to drop soon.
- you can change your secondary profesion after ascencion anytime by doing a quest. this is a great way of resetting some spend attributepoints in your secondary class.
- unlocking skills is quite a laboursome job. especially elite skills, which you must capture from bosses. you can capture them with a capture signet, whihc you can get by doing a quest from Magi in Lion's Arch
- be carefull in byuing skills, because they become more expensive each time. buy what you really need, nothing more i would advise.